PENGEMBANGAN BAHAN AJAR AUGMENTED REALITY VIDEO BERORIENTASI NILAI KARAKTER PADA MATA KULIAH BAHASA INDONESIA

Emah Khuzaemah, Veni Nurpadillah, Kaffah Hemas

Abstract


ABSTRAK: Penelitian ini bertujuan untuk merumuskan prototipe, mengembangkan, dan menganalisis dampak dari penggunaan bahan ajar Augmented Reality Video pada mata kuliah bahasa Indonesia. Melalui penggunan bahan ajar ini, diharapkan sikap mahasiswa terhadap penggunaan bahasa Indonesia yang baik dan benar dapat meningkat. Dengan demikian akan tumbuh dan berkembang karakter cinta tanah air pada mahasiswa kita. Model pengembangan yang digunakan dalam penelitian ini adalah pengembangan model 4-D. Model pengembangan 4-D (Four D) merupakan model pengembangan perangkat pembelajaran. Hal ini meliputi 4 tahap yaitu tahap pendefinisian (define), perancangan (design), pengembangan (develop) dan diseminasi (disseminate), tahap pengembangan ini sudah direvisi berdasarkan masukan ahli dan uji coba kepada peserta didik. Pada penelitian ini hanya dilakukan diseminasi terbatas, yaitu dengan menyebarluaskan dan mempromosikan produk akhir bahan ajar Augmented Reality Video berorientasi nilai karakter secara terbatas kepada semua dosen pengampu mata kuliah Bahasa Indonesia dan mahasiswa di IAIN Syekh Nurjati Cirebon. Teknik dan instrument pengumpulan data pada penelitian ini melalui penyebaran angket, wawancara, studi banding, dan FGD. Hasil penelitian ini menunjukan bahwa berdasarkan hasil uji kelayakan terhadap penggunaan aplikasi Augmented Reality Video 90% Responden menjawab sangat mudah, dan 10% responden menjawab mudah. Dari 20 responden, 19 responden menjawab aplikasi AR ini dapat menginspirasi mahasiwa untuk lebih mencintai rasa cinta tanah air. Sehingga aplikasi Augmented Reality Video ini layak digunakan dalam proses perkuliahan khususnya pada mata kuliah Bahasa Indonesia.

KATA KUNCI: Augmented Reality Video; Bahan Ajar; Bahasa Indonesia.

DEVELOPMENT OF CHARACTER VALUE ORIENTED AUGMENTED REALITY VIDEO TEACHING MATERIALS IN INDONESIAN LANGUAGE COURSES

 

ABSTRACT: This study aims to formulate a prototype, develop and analyze the impact of using Augmented Reality Video teaching materials in Indonesian language courses. Through the use of this teaching material, it is hoped that students' attitudes towards using the Indonesian language properly and correctly can improve. In this way, the character of patriotism will grow and develop in our students. The development model used in this research is 4-D model development. The 4-D (Four D) development model is a learning device development model. This includes 4 stages, namely the definition, design, development and dissemination stages. This development stage has been revised based on expert input and trials with students. In this research, only limited dissemination was carried out, namely by disseminating and promoting the final product of Augmented Reality Video teaching materials oriented towards character values on a limited basis to all lecturers who taught Indonesian language courses and students at IAIN Syekh Nurjati Cirebon. Data collection techniques and instruments in this research include distributing questionnaires, interviews, comparative studies, and FGDs. The results of this research show that based on the results of the feasibility test on the use of the Augmented Reality Video application, 90% of respondents answered very easily, and 10% of respondents answered it was easy. Of the 20 respondents, 19 respondents answered that this AR application could inspire students to love their motherland more. So this Augmented Reality Video application is suitable for use in the lecture process, especially in Indonesian language subjects.

KEYWORDS: Augmented Reality Video; Indonesian Language; Teaching Materials.


Keywords


Augmented Reality Video; Bahan Ajar; Bahasa Indonesia.

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DOI: https://doi.org/10.25134/fon.v20i1.9129



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