MOBILE LEARNING VOCAPP: (VOCABULARY APPLICATION) FOR ENGLISH VOCABULARY LEARNING

Badroeni Badroeni, Sofhian Fazrin Nasrulloh, Oman Suryaman

Abstract


 The background of this research is to investigate the urgency of vocabulary as the most important aspect in language. In this research, vocabulary learning will be assisted by using an android application, namely VocApp; (Vocabulary Application). The purpose of this research and development is to (1) identify the needs of vocabulary learning media according to teachers and students, (2) know the principles of developing learning media based on theoretical studies, identify needs and analyze existing learning media, (3) design VocApp learning media based on the results of the analysis of the existing media, (4) test the VocApp learning media (5) Revise the features of the application according to the evaluation of the trial, (6) Disseminate and implement applications for vocabulary learning in the classroom. The method used is research and development. The steps in the research are Needs analysis, Prototyping, Revision Prototype, Developing, Testing, and Deployment. The result indicated there is a significant improvement of students’ skill in vocabulary building by means of VocApp application. This case can be seen from the results of calculations using statistical tools, it is known that t-count is 0.03 which means <0.05. From the results of t-count, it can be concluded that there is a significant difference.


Keywords


vocabulary application; mobile learning; English vocabulary.

Full Text:

PDF

References


Afzal, N. (2019). A study on vocabulary-learning problems encountered by BA English majors at the University level of education. Arab World English Journal, 10 (3)81-98. DOI: https://dx.doi.org/10.24093/awej/vol10no3.6

Alzahrani, H. (2019). Examining the effectiveness of utilizing mobile technology in vocabulary development for language learners. Arab World English Journal, 1(3), 105–112.

Andreani, W., & Ying, Y. (2019). “PowPow” interactive game in supporting English vocabulary learning for elementary students. Procedia Computer Science, 157, 473–478. https://doi.org/10.1016/j.procs.2019.09.005

Abdullah, A. (2020). EFL learners’ experience of a MALL-based vocabulary learning tool. Indonesian Journal of Applied Linguistics, 10(2), 283–291. https://doi.org/10.17509/ijal.v10i2.28590

Ambara, I. (2016). The effect of using Dualingo application vocabulary at SMAN 2 Karangan. Journal of English Language Teachin, 3(1), 48–55.

Chinnery, G. M. (2006). Going to the MALL : Mobile Assisted Language Learning. Language Learning & Technology, 10(1), 9–16. http://www.llt.msu.edu/vol10num1/pdf/emerging.pdf

Deris, F. D., & Shukor, N. S. A. (2019). Vocabulary learning through mobile apps: A phenomenological inquiry of student acceptance and desired apps features. International Journal of Interactive Mobile Technologies, 13(7), 129–140. https://doi.org/10.3991/ijim.v13i07.10845

Devi, I. (2012). Animation video to improve students’ vocabulary mastery. Pendidikan Bahasa Inggris, 1(1), 01–118.

Dewi, L. O., Halimah, & Kurniawati, N. (2021). The merit of guessing game in imptoving students’ vocabulary matery. Journal of Teaching and Education, 3(2), 294–309. Retrieved from http://journals.umkt.ac.id/index.php/acitya

Enayati, F., & Gilakjani, A. P. (2020). The impact of Computer Assisted Language Learning (CALL) on improving intermediate EFL learners’ vocabulary learning. International Journal of Language Education, 4(1), 96–112. https://doi.org/10.26858/ijole.v4i2.10560

Ertürk, Z. Ÿ. (2016). The effect of glossing on EFL learners incidental vocabulary learning in reading. Procedia - Social and Behavioral Sciences, 232(4), 373–381. https://doi.org/10.1016/j.sbspro.2016.10.052

F, E. A., Supriyono., & Aini, M. R. (2022). Integrated flashcard and ludo vocabulary learning game to increase vocabulary achievement of the first grade of junior high school: research and development. JARES, 7(1), 11-18.

Fidyati, F. (2018). Improving architecture students’ English vocabulary through the use of architectural drawings. Englisia Journal, 5(2), 113. https://doi.org/10.22373/ej.v5i2.3073

Halimah., Nurviyani, V., Saepulah, A., Helimie, J., & Wandawati, R. W. (2022). Virtual reality-supported drilling strategy in teaching English vocabulary to young learners. Acitya: Journal of Teaching & Education, 4(1), 88-100.

Hidayat, N. (2016). Improving students’ vocabulary achievement through word game. JEES (Journal of English Educators Society), 1(2), 95–104. https://doi.org/10.21070/jees.v1i2.446

Indrasari, A., Novita, D., & Megawati, F. (2018). Big book: Attractive media for teaching vocabulary to lower class of young learners. JEES (Journal of English Educators Society), 3(2), 141–154. https://doi.org/10.21070/jees.v3i2.1572

Kacetl, J., & Klímová, B. (2019). Use of smartphone applications in english language learning—A challenge for foreign language education. Education Sciences, 9(3), 179. https://doi.org/10.3390/educsci9030179

Khusniyah, N. L., & Hakim, L. (2019). Enriching English vocabularies using movie script in reading class. Research and Innovation in Language Learning, 2(3), 207–215. https://doi.org/10.33603/rill.v2i3.2108

Köse, T., Ÿimen, E., & Mede, E. (2016). Perceptions of EFL learners about using an online tool for vocabulary learning in EFL classrooms: A pilot project in Turkey. Procedia - Social and Behavioral Sciences, 232, 362–372. https://doi.org/10.1016/j.sbspro.2016.10.051

L. S., Sadapotto, A., & Anwar, P. (2022). Improving students' vocabulary mastery by using fly swatter game at the seventh grade students of SMP Negeri 2 Kulo. La Ogi: English Language Journal, 8(1), 35-39.

Machfudi, M. I., & Afidah, A. (2022). Students’ difficulties in vocabulary mastery. Critical Review of English-Arabic World Journal, 1(1), 1-12.

Matra, S. D. (2020). Duolingo applications as vocabulary learning tools. JELLE: Journal Of English Literature, Linguistics, and Education, 1(1), 46–52. http://www.jurnal.unikal.ac.id/index.php/jelle/article/view/1185

Muchtar, F. Y., Nasrah, & Ilham, M. (2021). Pengembangan multimedia interaktif berbasis i-spring presenter untuk meningkatkan keterampilan berpikir kritis siswa sekolah dasar. Jurnal Basicedu, 5(3), 1683–1688.

Nuralisah, A. S., & Kareviati, E. (2020). The effectiveness of using memrise application in teaching vocabulary. PROJECT (Professional Journal of English Education), 3(4), 494. https://doi.org/10.22460/project.v3i4.p494-500

Nurmala, S., Triwoelandari, R., & Fahri, M. (2021). Pengembangan media articulate storyline 3 pada pembelajaran IPA berbasis STEM untuk mengembangkan kreativitas siswa SD/MI. Jurnal Basicedu, 5(6), 5024–5034.

Özgür ÇELİK. (2018). The Effect of Using Mobile Application on Literal and Contextual Vocabulary Instruction. Balikesir Üniversitesi Sosyal.

Pratiwi, N. P. A., Nariyati, N. P. L., & Sudirman, S. (2020). EFL pre-service teachers’ perception toward the use of mobile assisted language learning in teaching English. International Journal of Language Education, 4(1), 38–47. https://doi.org/10.26858/ijole.v4i2.10052

Rahmah, A. A., Wobowo, H., Zarkasih, E., (2021). The use of advertisement in social media to enrich students’ vocabulary. Lingua Jurnal Pendidikan Bahasa, 17(2), 209-217.

Rebuschat, P., Monaghan, P., & Schoetensack, C. (2021). Learning vocabulary and grammar from cross-situational statistics. Cognition, 206(10), 104475. https://doi.org/10.1016/j.cognition.2020.104475

Salam, U., & Nurnisa. (2021). Students' difficulties in learning vocabularies. English Community Journal, 5(1), 46-53.

Samsi, Y. S. (2016). Promoting digital storytelling and dictionary to improve students’ vocabulary mastery. English Review: Journal of English Education, 5(1), 79. https://doi.org/10.25134/erjee.v5i1.390

Santosa., & Andriyadi. (2019). The use of my dictionary application to improve students’ vocabulary mastery. ELTIN Journal, 7(1), 35-42.

Sari, N., Suryanti, K., & Manurung, S. M. (2017). Analisis penggunaan media pembelajaran untuk meningkatkan motivasi peserta didik terhadap pembelajaran fisika kelas XI MIPA 1 SMA Titian Teras Muaro Jambi. Jurnal Pendidikan Fisika dan Keilmuan (JPFK), 3(2), 110–112.

Sari, S. N., & Aminatun, D. (2021). Students’ perception on the use of English movies to improve vocabulary mastery. Journal of English Language Teaching and Learning, 2(1), 16-22. https://doi.org/10.33365/jeltl.v2i1.757

Sari, S. N. W., & Wardani, N. A. K. (2019). Difficulties encountered By English teachers in teaching vocabularies. Research and Innovation in Language Learning, 2(3), 183–195. https://doi.org/10.33603/rill.v2i3.1301

Setiawan, M. R., & Wiedarti, P. (2020). The effectiveness of quizlet application towards students’ motivation in learning vocabulary. Studies in English Language and Education, 7(1), 83–95. https://doi.org/10.24815/siele.v7i1.15359

Setya, A., Ningrum, B., & Kurniasari, E. (2014). The Effectiveness of Mapping Word in Teaching Vocabulary at The Tenth Grade of Students of SMK Hassannudin Pare. 6(1), 1–16. academia.edu

Surmanov, S., and Azimova, M. (2020). Analysis difficulties in vocabulary acquisition. Journal of Legal Studies and Research, 6(1), 1-12.

Khaerunnisa, T., & Izzah, M. S. H. L. (2021). Developing English vocabulary through the Busuu App developing English vocabulary through the Busuu App introduction. Ethical Lingua, 8(1), 235–244. https://doi.org/10.30605/25409190.262

Tirtayani, L. A., Magta, M., & Lestari, N. G. A. M. Y. (2017). Teacher friendly e-flashcard: a development of bilingual learning media for young learners. Journal of Education Technology, 1(1), 18. https://doi.org/10.23887/jet.v1i1.10080

Tosun, S. (2015). The effects of blended learning on EFL students’ vocabulary enhancement. Procedia - Social and Behavioral Sciences, 199, 641–647. https://doi.org/10.1016/j.sbspro.2015.07.592

Tsai, Y. L., & Tsai, C. C. (2018). Digital game-based second-language vocabulary learning and conditions of research designs: A meta-analysis study. Computers and Education, 125(April), 345–357. https://doi.org/10.1016/j.compedu.2018.06.020

Wu, Q. (2015). Designing a smartphone app to teach English (L2) vocabulary. Computers and Education, 85, 170–179. https://doi.org/10.1016/j.compedu.2015.02.013

Wulandari, R. M., Widyaningrum, L., & Arini, L. D. D. (2021). Pengaruh inovasi cerdas pada sistem muskuloskeletal melalui media pembelajaran interaktif. Jurnal Basicedu, 5(3), 1683–1688.

Yunus, K., Mohamad, M., & Waelateh, B. (2016). The breadth of receptive vocabulary knowledge among English major university students. Journal of Nusantara Studies (JONUS), 1(1), 7. https://doi.org/10.24200/jonus.vol1iss1pp7-17

Yuliawati, L., Studi, P., & Administrasi, M. (2018). Pemanfaatan Mobile Assisted Language Learning (MALL) melalui aplikasi berbasis android. 1, 60–65.




DOI: https://doi.org/10.25134/erjee.v10i2.6253

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 English Review: Journal of English Education